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Best diff tool unity
Best diff tool unity








best diff tool unity

Generate For Selected/Generate For All Visible Use the slider to adjust the tessellation of the Sprite Mesh by adding or decreasing the number of vertices inside the generated Mesh.Įnable to automatically assign weights between the generated geometry Mesh and nearby bones. Pixels with an alpha value lower than the set tolerance value are considered transparent during outline detection when the geometry is generated. Use the slider to set the alpha value threshold to consider when generating geometry. Smaller values create simpler outlines, while larger values create denser outlines that fit to the Sprite’s outline more accurately. Use the slider to adjust the accuracy of the generated geometry’s outline to the outline of the Sprite. Visible only when Auto Geometry is enabled. It contains the available settings that affect how the geometry of selected Sprites are generated. The Geometry panel is only visible when Auto Geometry is enabled. When this tool is selected, the Geometry panel becomes available at the bottom-right of the Skinning Editor.Įdit generated Meshes by repositioning vertices. Select to auto-generate Meshes for Sprites. Use the Geometry tools to generate and edit the meshes of the different Sprites that make up your character. See the bone tab and hierarchy tree page for more information about how the Depth value affect the way the Sprite Mesh is rendered and deformed. Enter a new name here to rename the selected bone.ĭisplays the Depth value of the selected bone that determines its render order, or enter a new value (which can be negative) to change the render order. The Bone panel appears at the bottom right of the editor window when you have a bone selected.ĭisplays the name of the selected bone. These changes are automatically saved as the default bind pose for the Restore Bind Pose tool.Sprite geometry does not deform with the bones in this mode, even if the bones are attached as influencers. Reposition the bones into a new position. Use the Bone Tools to create and edit the bones of your character and their hierarchy. Toggles the Sprite visibility panel, which controls the visibility of the Sprite Meshes and bones in the editor window. Use this shortcut to show additional pasting options. Pastes the copied bone and mesh data to the current selection. Switch between the Character and Sprite Sheet view modes.Ĭopies the bone and mesh data from the current selection. Restore a character’s bones and joints to their original positions. This is toolbar that contains the options that affect what is overall visible in the Skinning Editor window, as well as the Copy and Paste functions. The Skinning Editor tools are split-up into the following groups: Labelled 2D Animation Skinning editor tools










Best diff tool unity